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アイテム
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ネットワークを利用した双方向性のあるコンテンツのプログラミングに関する指導過程の提案 : LEGO Mindstorms EV3を活用した栽培管理システムの制作<教育科学>
https://doi.org/10.24561/00018713
https://doi.org/10.24561/00018713e7f9dc6e-ffe1-46ea-a3da-378d7e32fb8a
名前 / ファイル | ライセンス | アクション |
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KY-AA12318206-6802-17.pdf (1.4 MB)
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2019-10-01 | |||||
タイトル | ||||||
タイトル | ネットワークを利用した双方向性のあるコンテンツのプログラミングに関する指導過程の提案 : LEGO Mindstorms EV3を活用した栽培管理システムの制作<教育科学> | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 情報の技術 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 双方向性 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ネットワーク | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | プログラミング | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | LEGO Mindstorms EV3 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Information technology | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Interactivity | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Networks | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Programming | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | LEGO Mindstorms EV3 | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
ID登録 | ||||||
ID登録 | 10.24561/00018713 | |||||
ID登録タイプ | JaLC | |||||
タイトル(別言語) | ||||||
その他のタイトル | Suggestion of Instruction Process About Programming of Contents with Interactivity Using a Network : Production of Cultivation Management System Using LEGO Mindstorms EV3 | |||||
著者 |
川井, 勝登
× 川井, 勝登× 山本, 利一× 荻窪, 光慈 |
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著者 ローマ字 | ||||||
KAWAI, Masato | ||||||
著者 ローマ字 | ||||||
YAMAMOTO, Toshikazu | ||||||
著者 ローマ字 | ||||||
OGIKUBO, Koji | ||||||
著者 所属 | ||||||
埼玉大学教育学研究科 | ||||||
著者 所属 | ||||||
埼玉大学教育学部 | ||||||
著者 所属 | ||||||
埼玉大学教育学部 | ||||||
著者 所属(別言語) | ||||||
Graduate School of Education, Saitama University | ||||||
著者 所属(別言語) | ||||||
Faculty of Education, Saitama University | ||||||
著者 所属(別言語) | ||||||
Faculty of Education, Saitama University | ||||||
書誌情報 |
埼玉大学紀要. 教育学部 en : Journal of Saitama University. Faculty of Education 巻 68, 号 2, p. 247-256, 発行日 2019 |
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年月次 | ||||||
2019 | ||||||
出版者名 | ||||||
出版者 | 埼玉大学教育学部 | |||||
出版者名(別言語) | ||||||
出版者 | Faculty of Education, Saitama University | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 18815146 | |||||
概要 | ||||||
内容記述タイプ | Other | |||||
内容記述 | “Activity to solve a problem in life and society by programming of interactive contents using networks” was added newly in learning contents “D information technology (2)” of the junior high school course of study technology, homemaking edition of full-scale enforcement from 2021. So, in this research, we examined and suggested the teaching process corresponding to the above new learning content. The proposed teaching process learns about interactivity through the production of a cultivation management system using EV3 and then students use EV3 to solve their own problems of life and society. In the future, we will practice for junior high school students and evaluate the teaching process. | |||||
版 | ||||||
[出版社版] | ||||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||
資源タイプ | ||||||
内容記述タイプ | Other | |||||
内容記述 | text | |||||
フォーマット | ||||||
内容記述タイプ | Other | |||||
内容記述 | application/pdf | |||||
作成日 | ||||||
日付 | 2019-10-01 | |||||
日付タイプ | Created | |||||
アイテムID | ||||||
KY-AA12318206-6802-17 |